Sound

The other half of the film.

Voice, score and effects in the room where the picture already lives. Generate a read, dub a clip into another language, or lay a bed under a cut, and keep it all in the same library as the frames.

The Sound module inside Yondervast.

01

Voice that carries

Generate a read, or clone one you own, and use it across the campaign. The same voice in every cut.

02

Dubbing

Hand it a clip and a language. It comes back speaking, with the timing intact.

03

Score and effects

A bed under a montage, a hit on a cut. Described the way you would describe a picture.

04

One library

Audio lands beside the frames it belongs to, with its prompt and engine on the record.

Silence is a choice. Bad sound is not.

In the flow

Sound is one room in a connected universe. The work arrives from somewhere and continues somewhere.

From the first thought
to everything it becomes.